The music ramps up later though and when it does, it usually means an epic battle is about to kick off.Įach unit has its own unique sound including voice work which add a rather surprising layer of personality to them. The music does well to ease players in, starting out calm as players build their base and farm crystals. ![]() SOUND: A very important component, sound not only gives a sense of atmosphere in StarCraft II’s missions but is very much part of the gameplay and strategy. Blizzard have done well to create their own in-house cinematic team and it has paid off big time in StarCraft II. The big eye candy comes in the form of pre-rendered cut scenes, every scene is spectacular and every frame is apiece of art. StarCraft II is a colourful vibrant game, each faction has a distinctive art style which tells true from the largest of buildings to the smallest units. The art style is true to the original StarCraft with all the glory of modern technology to add much needed polish. If you ramp up the graphics to the top settings though, crystal clear beauty will meet your eyes. Technically, the graphics in StarCraft II are more akin to Warcraft III with comparisons made at the lowest graphical setting. GRAPHICS: It is fair to say that visuals have moved on just a little bit since the original StarCraft, gone are the 2D sprites and in their place are lush 3D models. Do Blizzard manage capture a new audience and still please the old guard? Read on for the full review. It is StarCraft’s time to shine once again with “Wings of Liberty”, the first in a three part come back for Blizzards sci-fi real time stratergy game. However, Blizzard have been hard at work in those years, producing Warcraft III and that little online game they call World of Warcraft. It has been a long time since the original StarCraft was released back in 1998, 12 years is a long time to wait for any sequel.
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